In this video, I show you how to build a complete 2D game asset pack using FREE AI tools.

We create:

• A professional character

• A full 2D animation

• Platforms and backgrounds

• UI elements

• A complete game-ready asset set

All without drawing manually.

Tools used:

– Mixboard (Character & Asset Generation)

– Grok (Animation)

– Blender (Green Screen & Export)

This workflow is perfect for:

Game Developers

Indie Developers

Unity & Unreal creators

AI Artists




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PROMPT to Mixborad


Create a professional character design sheet.



Image layout:

The image is visually divided into three vertical sections using composition and spacing only.

No borders, no frames, no boxes, no lines separating sections.


Top section – Reference only:

Multiple visual references of the same character:

Full-body front view,

Full-body side view,

Full-body back view,

Face close-up (front view).


This top reference section is used for visual guidance only

and must disappear immediately at the start of the video (less than one second).


Middle section:

Completely empty space.

No character, no objects, no text.


Bottom section – Final character:

The same character in one ideal full-body pose,

Natural, appealing, hero-style stance,

Centered and clearly visible.


Consistency rules:

The character must remain 100% identical across all sections.

No changes to face, body proportions, hairstyle, colors, or clothing.

Same character model in every view and pose.


Background:

Solid green background.


Restrictions:

No text, no letters, no symbols, no labels.

No borders, no frames, no dividing lines.


Technical requirements:

Vertical composition,

Aspect ratio 9:16,

High resolution.


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PROMPT to Grok:

Create a 6-second animated video that simulates a 2D video game scene.

CRITICAL CHARACTER LOCK RULES:
The character must remain 100% identical to the reference design.– Do NOT change face, body proportions, hairstyle, colors, outfit, or details.– Same character model in every frame.– No redesign, no stylization changes, no random variations.

The top part of the frame is a reference image ONLY.

It appears briefly at the very beginning (less than 1 second) and then completely disappears.


ANIMATION :

Create a 6-second continuous 2D action combo

(combat idle → attack → dodge → jump → landing → hero idle).


NEGATIVE RULES:– No character redesign.– No extra characters.– No outfit changes.– No face changes.– No color changes.– No distortion.– No realistic 3D effects.– No cinematic camera.

OUTPUT GOAL:

A 6-second 2D game-style animation that looks like real gameplay, with perfect character consistency.

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You can experiment with different types of animations.

If you want to try a new animation style or action sequence,

replace only the ANIMATION section of this prompt with your new

animation instructions.

You may choose:– A single animation from the list

OR– A combination of multiple animations blended together into one 6

second sequence.

Add a new set of advanced but gameplay-safe stylized cartoon actions, optimized for 12 FPS.

Motions must remain smooth, readable, and minimal in rotation.

No sharp spins, no fast pivots, no camera or perspective changes.


Advanced actions list:

Dash (Short Burst):

• Very quick forward burst with strong anticipation.

• 2–3 fast steps, then controlled stop.

Dash Cancel to Idle:

• Immediate soft recovery from dash into idle.

Lean Forward / Lean Back:

• Upper-body lean only, feet stay planted.

• Useful for aiming or interaction states.

Edge Balance:

• Character balances near an edge.

• Arms out slightly, small foot corrections.

Ledge Grab (Static):

• Hands grip edge, body hangs with light swing.

• Minimal movement, readable pose.

Climb Up (Short):

• One clean pull-up motion.

• Ends in stable standing idle.

Drop Down:

• Step off edge with controlled fall.

Stagger (Hit Reaction):

• Small backward stumble, quick recovery.

• No spinning or falling.

Knockback (Soft):

• Short backward slide with feet contact.

• Ends in balanced stance.

Recover / Shake It Off:

• Character shakes arms or shoulders briefly.

• Returns to idle.

Point / Interact:

• Simple pointing or button-press gesture.







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PROMPT to Mixborad

Create a complete and consistent 2D game assets

All assets must match EXACTLY the visual style of the attached reference image.

Preserve the same line quality, proportions, color palette, shading method, texture feel, and level of

detail.

This is a strict style lock — no reinterpretation, no redesign, no variation.

INCLUDED ASSETS (FULL GAME SET)

1. UI / HUD (Hand-Drawn)– Life / health bar– Points / score indicator– Sound & music icons– Hand-drawn, readable, game-friendly

2. Environment Props– Trees, rocks, plants– Houses, fences, signs– Small decorative and interactive objects

3. Background Assets– Foreground, midground, background elements– Gameplay-friendly composition– Not overly detailed or busy

4. Level Layout / Platform Assets

– Platforms, ground tiles, ledges– Slopes, stairs, bridges– Modular, reusable, grid-aligned

TECHNICAL & LAYOUT REQUIREMENTS– Green background only (solid green, no gradients, no textures)– Each asset clearly separated with enough spacing for sprite slicing– Nothing cropped or cut off– Consistent scale across all assets– Clean, readable shapes suitable for a 2D game engine

STYLE & QUALITY– Exact visual match to the attached reference image– Same artist, same world, same visual language– Original designs only (no copyrighted characters or locations)– Professional 2D game art quality

FINAL STYLE LOCK

Global style lock:

Match the attached reference image exactly.

No style drift, no realism increase, no simplification, no color changes.




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